Discover

Worlds to play, cards to import

Chafflings

A swarm-vermin of the Granlands that wears the chaff it scatters, stripping stooked grain from inside the sheaf while the field looks whole.

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Drowner's Grip

Mats of pale grasping weed in the slow reaches of the Riverspine that close on whatever struggles in them — the drowned men's hands of a thousand barge songs.

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Fallow Man

A slow mud-and-straw thing that stands in resting fields wearing a scarecrow's shape, eating carrion under the moon — fed and left alone, by long agreement.

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Grain-Wight

A shambling accretion of spoiled grain and sack-dust that forms in neglected warehouses — Granton's word for a ledger cheated and a floor unswept.

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Granary King

The Granlands' name for the vast, cunning rat-colonies of the great silos — held by everyone below a certain age to be ruled by a crowned rat no one has ever produced.

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Griefpicker

The city population of the Pyrelands beadthief — a glossy black thief-bird of the Pyre Quarter that steals Veskarn memorial beads for its nest — the most hated two ounces of feather in Coronal.

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Grist Hob

A knee-high larder-thing that nests in malthouses and mills, eating sweepings and vermin — tolerated, fed, and blamed for everything.

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Harvest Hound

The feral black dogs of the Granlands field-margins — the oath-lapsed feral offshoot of the Perjured Hound lines, now hunting the harvest's edges in disciplined, unsettling silence.

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Hullgnaw

A colonial boring mollusc that riddles barge hulls at their moorings, and the Sedge clan's most honestly hated enemy on the water.

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Inkrow Lick

A slug of the Songspire print-shops that drinks fresh ink off type and page, leaving pale ghost-lines through the morning's sedition.

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Kiln Widow

A heat-loving spider of Glasshouse Row that spins glass-fine web in the kiln-lofts — prized, cursed, and milked for the strongest thread in the city.

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Lock-Lurker

A long-limbed ambusher that dens in canal locks and weir-gates along the Riverspine, feeding on fish trapped in the chambers — and on the dogs and drunks of lock-keeping.

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Millrace Snapper

A hog-sized snapping turtle grown fat in the canal races, beloved of onlookers and feared by every dog on the Millrace Steps.

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Physic Leech

The fat, docile bloodleech bred in the Physic Gardens' ponds — Rootden's most useful monster, farmed, graded and sold like produce.

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Reaping Hare

A wolf-sized hare of the wheat oceans, blamed for flattened circles and failed fields — while it quietly eats the voles that actually ruin harvests.

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Rudder-Rasp

A rasping river-mollusc that fouls rudders and steering-oars in the slow reaches, grinding them to lace mid-passage — the barge trade's pettiest and most timely enemy.

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Sallow Creep

A slow yellow mould-thing of the Rootden tenements that spreads through damp walls and sleeping rooms, drinking breath and warmth — poverty's own vermin.

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Shamble Gull

The huge, thieving, gang-flying gulls of the Silverside Shambles, wise to knives, bells and butchers, and utterly unafraid of all three.

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Slagworm

Finger-thick larvae that breed in warm quench-water and chew iron scale — the reason no smith in Ferruhm leaves a blade in the trough overnight.

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Soot-Haunt

A flue-dwelling smoke-thing of the Ferruhm forges that feeds on heat and creeps out of cold chimneys — lately blamed, wrongly, for the Iron rot itself.

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Tidewife

A low-tide mimic of the Saltmarches that stands out on the flats wearing the half-remembered shape of somebody's drowned kin, waiting for the kind-hearted to walk out to it.

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Tow-Wisp

A cold light that paces the towpaths of the Riverspine by night, drawing tired eyes toward the water — the rivers' patient, luminous liar.

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Verdigris Mite

A coin-eating mite that blooms green across stored bronze and copper in the Brine Banks' vaults — the one thief in the Saltmere that cannot be bribed.

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Wardrook

The great rooks that have nested in the Concord Tree since the swearing — counted, named and read like weather by half the city.

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