Discover

Worlds to play, cards to import

The Ember Covenant

Ash-priests who ration the city's last clean fire.

The Ashen Court Sign in to import
House Draken-Sol

The war-hero house of Flame and Iron: claim by battlefield regency, beloved of veterans, whispered to prefer another war to a lost vote.

The Sevenfold Crown Sign in to import
House Meriel

The commons' house of River and Grain — young, charismatic, broke, and possibly steered by its own stewards.

The Sevenfold Crown Sign in to import
House Vairre

Salt-oath bankers turned claimants: patient, contractual, convinced the crown is a formality they already own.

The Sevenfold Crown Sign in to import
The Accord Council

The provisional government: seven Oathseats and the Graftwarden, paralysed by design.

The Sevenfold Crown Sign in to import
The Barefoot Chorus

A commons movement from the print-shops and tenements: let the Tree choose no king — let it choose the realm.

The Sevenfold Crown Sign in to import
The Brine Ledger

Organized crime wearing banking's face — or the reverse. They finance all three claims and keep the receipts.

The Sevenfold Crown Sign in to import
The Chandlers' Concord

The united guilds — weights, wages, and gates. Officially neutral; actually the city's second government.

The Sevenfold Crown Sign in to import
The Emberguard

Coronal's city-legion, sworn to the Crown Ward stones themselves — stretched thin, bribed often, prouder than paid.

The Sevenfold Crown Sign in to import
The Graftwardens

Tenders of the Concord Tree — part clergy, part arborists, part forensic lawyers of the Oaths — losing authority by the week.

The Sevenfold Crown Sign in to import
The Quiet Graft

A heresy inside the Graftwardens: the Tree is not sick — it is deciding. And lately, they say, answering.

The Sevenfold Crown Sign in to import