Discover
Worlds to play, cards to import
The unseen thing of the deepest Deepworks levels that takes the tallow left at gallery-ends — old, singular, and paid on time by every crew that goes below the third deep.
The white-pelted hunter of the high passes above the Ferruhm Reaches — the one creature the caravans pay, and even Ondrel walk wide of.
A jay-sized Rootwild butcher-bird that impales its larder on blackthorn — including, in hard winters, things much bigger than it should manage.
Kettle-sized crabs colonising Pyrelands fumaroles, farming the vents and defending them with jets of boiling spray.
A high-pass cache-raider — part wolverine, part burglar — that breaks into stores, eats a winter's provisions in a night, and fouls the rest.
Feral war-lizards of the Veskarn lancer-lines, running the Pyrelands at dawn in wedge formation — still, after a century and a half, waiting to be mustered.
Moths bred in the Longwar to devour enemy standards, still swarming anything dyed in the old kingdom colours across the Granlands.
A sleek seal-bodied hunter of the fen channels, doglike in its curiosity, that follows night-boats for miles — credited by outsiders with the Grimwold's own gift for tasting lies.
Pontoon-bridge turtles of the Riverspine, grafted flat-shelled to carry army decking — which now surface beneath barges, answering a muster nobody sounds.
Incendiary war-birds gone feral in the Pyre Quarter, caching live coals in chimney nests — blamed for every fire in Glasshouse Row, guilty of few.
A picket-line molded that still walks a war border through the Saltmarches fens — so punctually that stilt-towns time their errands by it.
A living siege-piece of the Longwar, feral in the Ferruhm Reaches, that still fires on anything flying a banner above the treeline.
Riverspine floodplain horses descended from oath-wrenched cavalry — placid herds that charge in perfect formation when thunder sounds like trumpets.
Drifting swarms of cold-lit marsh insects that gather into a single steady flame-shape over the deep fen — beautiful, harmless in themselves, and responsible for more drownings than anything with teeth.
Incendiary eels of the Saltmarches, alchemically grafted for the Longwar's harbour-burnings — now a wild population, and a penned deterrent trade.
A siege-strangler vine of the Rootwild, bred to pull down walls, that feeds on lime mortar and cannot tell a climbing-rope from an escalade.
Kneeling heat-shadow figures of the Pyrelands glass fields, each fixed over one spot — the war's mourners, still at their graves.
A predatory canopy-drape of the wet Rootwild hollows that lowers strangling curtains onto warm bodies passing beneath.
War-messenger birds roosting on Songspire rooftops that scream fragments of hundred-fifty-year-old orders at dusk — orders taught chick to chick since the Longwar.
A docile shield-molded that stands at the Chapel of Made Hands and covers anyone who shelters beneath it — as it has covered someone since the war.
A wall-molded feral in the Rootwild that fences in sleeping travellers by night — and releases them, unharmed, at dawn.
War-hound packs of the Longwar's front lines, oath-bound to masters five generations dead, still patrolling the old Granlands salients by night.
Bursting tree-galls seeded through the Rootwild by Longwar sappers — a weapon that went feral as a wasp, and now arms the forest every autumn.
A living fortification hedge of the Longwar that never stopped entrenching — annexing another field-edge in the Granlands every season.