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Worlds to play, cards to import

The Ferruhm Reaches

Mine-mountains and soot towns above the failing Deepworks — iron country, proud and hollowing.

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The Graftwardens' Cloister

The order's home among the Tree's surface roots — part monastery, part surgery, part archive of the Oaths.

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The Granlands

Wheat oceans and fortified granary towns — the realm's larder, restless under the tithe.

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The Pyrelands

Volcanic badlands and glass deserts — ash nomads, birthing-kilns, and ground that remembers fire.

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The Riverspine

The braided great rivers and their barge cities — the trade arteries the Longwar was fought over.

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The Rootwild

Old-growth forest of the Root oath: hollow-towns, bonded groves, and shrines that predate the kingdoms.

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The Saltmarches

Coastal fens over drowned Longwar villages — stilt towns, the grey trade, and the Grimwold's quiet country.

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