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Worlds to play, cards to import
The Granlands
Wheat oceans and fortified granary towns — the realm's larder, restless under the tithe.
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The Pyrelands
Volcanic badlands and glass deserts — ash nomads, birthing-kilns, and ground that remembers fire.
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The Riverspine
The braided great rivers and their barge cities — the trade arteries the Longwar was fought over.
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The Rootwild
Old-growth forest of the Root oath: hollow-towns, bonded groves, and shrines that predate the kingdoms.
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The Saltmarches
Coastal fens over drowned Longwar villages — stilt towns, the grey trade, and the Grimwold's quiet country.
The Sevenfold Crown Sign in to import