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Worlds to play, cards to import

Harrowick Hall

The seat of the Harrowick estates — a moated manor amid the realm's best wheat, run with an absent master and a very present steward.

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Lowhearth

A Halbren hearth-village dug half into a chalk down — small doors, deep pantries, and a welcome that is warm, watchful, and carefully portioned.

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Mollet's Ovenhouse

Granton's most famous bakery: hundredweight ovens, a dawn queue half a street long, and loaves that have never once been nailed to the Loaf Wall.

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Ricksgate

A walled milling town on the Sack River — smaller than Sheavebury, louder in its politics, and openly fond of House Meriel.

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Sheavebury

The Granlands' chief granary town — a wheat-sea fortress whose walls were built to keep armies out and are now keeping the grain in.

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The Bread Courts

Granton's open-air tribunal of loaves and weights, where Bench-Mother Susset Harrowick tries every short ounce sold in the city — and where bread prices become law.

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The Chandlers' Guildhall

Seat of the Chandlers' Concord in Granton: the Table of Nine meets here under Guildmistress Maud Tolley, and the realm's master weights sleep in its vault.

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The Gleaners' Shrine

Granton's harvest shrine, where the first sheaf of every wagon is offered and the old gleaners' right — that no field be picked clean — is kept alive in the city.

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The Granton Exchange

The chalk-and-bell heart of the city's grain trade: criers, factors, and the boards where tomorrow's bread price is written before the city knows it.

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The Ingot Hall

The iron exchange and assay house of the Ferruhm Quarter — a Chandlers' Concord weigh-house where every bar of Reaches iron is rung, graded, and priced.

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The Millrace Steps

The stepped water-channels where Granton grinds its grain: five races, nine wheels, and an Ondrel who turns the stones when the water will not.

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The Old Malting

Granton's malt-house and brewery: kilns, ale-vats, and the taproom where the quarter drinks its worries into words.

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The Sackford Toll

The stone toll bridge where the tithe-road crosses the Sack River — every grain wagon bound for Coronal passes over it, and lately most of them stop.

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The Tithe Yards

The walled wagon-yard where the Granlands tithe enters Coronal: weighbridge, tally-house, and the first place in the city to know when the bread will run short.

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Thrifthall's Deep Pantry

Ede Thrifthall's victualling warehouse: a stone cold-vault of provisions that supplies the Emberguard and half the realm's caravans, and that the banks openly envy.

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Brandhollow

The Reaches' biggest company mining town — three shifts, company scrip, and a mountain being hollowed out on paper held in Coronal.

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Drossfell

A dying mine town at the Deepworks' gate — half its doors nailed shut since the sealings, held together by one old Draken-Sol captain and sheer refusal.

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The Armourers' Arcades

Three covered arcades of armourers' shops off the Emberworks square — the finest harness in the realm, sold under one long roof.

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The Cradleseam

The Dvergani birthing-seam settlement of the Reaches — a warm gallery of stone where a people is born from the mountain, and hasn't been for twenty-two years.

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The Deepworks

The great old workings under the Reaches — the deepest mine in the realm, whose lower galleries have been sealed one by one this decade, for reasons no two locals agree on.

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The Emberworks

The great forge-hall of the Ferruhm Quarter — Brakka Coalseam's domain, where the Oath-forge fire has burned since the founding.

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The Ferruhm Gate

The Iron quarter's gate in Coronal's ring wall — Gate-Captain Doran Vex's command, held open every day of the peace until this spring's curfew checks.

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The Firstpost

The Emberguard guardhouse set into the Ward wall beside the Accord Hall gate — the legion's oldest post and the camp's reluctant neighbour.

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The Graftwater Basin

The wide stone basin at the Tree's south root that catches the canopy's run-off — pilgrims' water, Graftwarden chore, and the camp's kettle.

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