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Worlds to play, cards to import

The Taproot Cellar

The deep barrel-cellar under Ivy Dunmore's boarding house — officially storage, actually the Rootden meeting-room of the Barefoot Chorus.

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Cinderwell Oasis

The last true water on the ash-road between Coronal and the deep Pyrelands — a walled well, a caravanserai, and the region's whole supply of neutral ground.

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Osier House

House Meriel's modest city house on a Riverrun canal — a claimant's seat that smells of beeswax and old debt, run tighter than its lord suspects.

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Skarveth

A Veskarn crater-town built down the terraced inner wall of a dormant caldera, famous for its bead-wrights and for a vent-fire that has never gone out.

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The Drowned Lantern

Riverrun's flood-cellar tavern — drink upstairs, memory downstairs: the old taproom drowned in the Year 33 flood is kept exactly as the water left it.

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The Glasscradle

The Serathi birthing-kiln site of the deep glass desert — a hollow of ancient kilns where clutches are sung into life and the sand itself remembers every firing.

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The Mirrorfield

A Longwar battlefield fused into a plain of black mirror-glass — the Pyrelands' most haunted ground and its most profitable harvest.

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The Nine Stairs

Riverrun's great tiered wharves — nine stone flights of quays where the Riverspine trade climbs into Coronal, worked by barge clans, winch-riggers, and one living crane.

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The Sedge Moorings

The floating quarter of the Sedge barge-clan — forty hulls lashed into lanes and courts off the Nine Stairs, ruled from Sedge-Ilai's grey flagship.

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The Silverside Shambles

The fish market of the Riverrun Quarter — a roofed chaos of eel-tanks, ice-barrows and shouted prices where the city's fish is sold before sunrise and gutted by noon.

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The Solfast

House Draken-Sol's ancestral seat — a fortress of black basalt and old iron on a volcanic ridge, kept ready for a war its lord in Coronal insists he is not planning.

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The Steeping House

A Maru bath-house of warm green pools and river-steam — the one place in Riverrun where rival barge clans soak, gossip, and cannot lawfully swear anything.

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The Tideline Chandlery

A ship-chandler's warren of rope, tar, lamp-oil and false-bottomed crates — the shop where Riverrun's smugglers are outfitted, provisioned, and never named.

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The Tollwater House

The customs house of the Nine Stairs — a leaning stone counting-hall where the Crown's tariff meets the river's ingenuity, and mostly loses.

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The Watermark Court

Riverrun's commercial canal-law bench — a flood-scarred hall on pilings where cargo disputes, moorage rights, and words-given-on-water are judged by the old river codes.

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Glasshouse Row

The Pyre Quarter's furnace-street: a half-mile of glassworks whose chimneys never cool, where the city's finest lenses, vessels and memorial glass are made.

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Solhearth Palace

House Draken-Sol's city palace in the Pyre Quarter, built around the Eternal Brazier that has burned since the Longwar's last battle.

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The Alembic Hall

The licensed alchemists' guildhall of the Pyre Quarter: laboratory, license-court and locked vault of formulas, all under one lead-sheathed roof.

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The Ashgarden Terraces

Stepped memorial gardens on the Pyre Quarter's south slope where ashes are given to the beds, and mourners' guides walk families through the rites.

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The Banked Coal

The glassfolk's taproom of the Pyre Quarter: open all hours because the furnaces are, serving whichever shift just ended.

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The Beadwalk

The Pyre Quarter's bead-market: a covered lane where memorial glass, lenses and alchemical wares are sold, and where grief and commerce share a counter.

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The Chapel of Made Hands

A Molded workshop-chapel in the Pyre Quarter where made folk gather to repair one another and hear Measure speak on what a made thing is owed.

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The Emberrow Kilns

The Pyre Quarter's communal firing-yard: a terrace of shared kilns where potters, bead-wrights and glassfolk rent heat by the hour.

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The Temple of the Nine Fires

The Pyre Quarter's great crematory temple: nine sacred furnaces where Coronal's dead are given to flame, and where Ashev fires ashes into memorial glass.

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