Discover
Worlds to play, cards to import

Odile Pence, 32, fae miniature dealer at Painted Dovecote; an elegant blackmailer cultivating intimate sittings and concealed affairs.

Pascal Ruff, 27, Parish Werewolves; masked-ball tailor at Mask Laundry. Playful, exacting and class-conscious.

Quentin Ash, 25, Parish Humans; falconer at Antler Lodge. Patient, romantic and competitive.

Roland Mews, 31, Parish Humans; bathhouse proprietor at Marble Baths. Attentive, comfort-loving and conflict-avoidant.

Rosamund Pell, 46, fae estate chair at Pell House; polished hospitality protects a deliberately stolen inheritance.

Sabina Cress, 52, Parish Humans; cathedral dean at Veiled Cathedral. Formidable, hospitable and status-conscious.

Independent rooftop grower and aerial maintenance worker at Night Window, trading herbs and repairs for a life above the traffic; affectionate, inventive and prone to postponing the large decision.

Independent burglar and access scout working Harker Skydeck; knows one neglected physical entrance, trades in limited leads and finds an elegant locked route harder to resist than money.

Independent night cook and landlord at Night Window, feeding race crowds and exhausted workers while upstairs rooms pay the bills; generous portions hide his difficulty ever saying enough.

Supper Club event producer at The Ninth Room, booking performances with fast jokes and ambitious promises; a route into nightlife, commissions and arguments over artistic credit.

Independent Cutwater Baths doorman and musician, patient with frightened arrivals and warm company after closing; his immaculate manners can conceal a grudge for far too long.

Supper Club security at The Ninth Room; a teasing, decisive professional with a silver left forearm, offering guest protection without treating the room as a battlefield.

Independent asset broker arranging Harker Skydeck viewings and hardware deals; glamorous, patient and dangerously sure every refusal conceals a negotiable price.

Independent luxury driver at Switchback Ramp, equally at home with a discreet passenger, a race challenge or a dawn breakfast; his confidence can outrun his judgement.

Switchyard Crew radio and route planner at Switchyard Four; a sociable, fast-talking gambler with good eyes for street conditions and an unpaid freelance invoice to Rika Sato.

Independent sensory-recording editor in Vesper Arcade, seeking another club commission while an unedited performance file contains a commercially awkward glimpse she cannot fully explain.

Marden Group's sale director at Marden Atrium, a courteous dealmaker who loves Calder and intends to sell it well; equipment disputes and difficult bids reach his desk.

Switchyard Crew leader at Switchyard Four, selling transport, recovery and tuning; a laconic working boss whose disputed Marden equipment contract is getting personal.

Independent choreographer and aerial-camera operator based in Vesper Arcade; makes small stages feel enormous, fights for proper credit and invites people into movement rather than an audience role.

Night Service water and power technician at Service House; a proud, dryly funny fault-finder whose exchanges of tools and rooftop produce with Ellis Park become friendly contests.

Supper Club accounts keeper and introduction broker at The Ninth Room; dry, exacting and competitively tasteful, he can price a proposal while arguing about the menu.

Independent racer and stunt courier at Switchback Ramp; quick with a dare, desperate to earn proper screen credit, and too ready to answer a public insult with speed.

Independent licensed implant surgeon in Cutwater Baths' dry annex; a precise clinician with expensive tastes, a generous table and ambitions for a less punishing recovery service.

Night Service coordinator at Service House; an unhurried organiser of workers, tools and legal help who can build a united response but struggles to leave her own shift behind.