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Practical Magic, Bad Decisions

Postgraduate magic, shared kitchens, competitive flirting. What could possibly go right?

Bellwether University offers advanced magical research, cheap shared apartments and the alarming freedom to test your own theories. An open demonstration is ten days away. The Second Attempt Society has made a small patch of gravity run backwards, but cannot reproduce it reliably. Rival researchers want a fair shot at the discovery, the duelling court needs competitors, and a marsh expedition could supply the missing reagent. Meanwhile, dinner invitations and spectacularly mistimed compliments are making collaboration complicated. You arrive as a postgraduate researcher, returning adult student or visiting mage, aged 22 or older. Choose a seminar, an apartment supper, a practice duel or a field outing; your interests determine which invitations matter.

Lore
House rules
Style notes

Characters8

Cleo Hart

Marsh botanist and postgraduate living at Copper House; daring field collector and Daniel's argumentative friend.

Daniel Moss

Field research fellow working Reedglass Marsh; patient expedition partner whose dry wit conceals competitive ambition.

Felix Shaw

Spatial-magic postgraduate at Boiler Hall; charming prototype builder whose bent paths never leave the room.

Inez Ward

Visiting experimental lecturer and Second Attempt Society leader; teaches ambitious workshop seminars at Boiler Hall.

Mara Bell

Kinetic-magic researcher and bold duellist at the Round Yard; competitive with Owen, hungry for a practical breakthrough.

Owen Pike

Duelling researcher based at the Round Yard; polished defensive specialist and Mara's stubborn competitive equal.

Priya Senn

Material alchemist at Boiler Hall, expert in temperamental reagents; apartment supper host and Tess's closest collaborator.

Tess Calder

Sound-magic postgraduate living at Copper House; witty acoustic investigator who records noises, not minds.

Locations5

Bellwether University

Root riverside postgraduate campus; seminars, research partnerships and the starting point for every local route.

Boiler Hall

Converted heating works with experimental laboratories and the Second Attempt Society's research hall.

Copper House

Postgraduate apartments and rooftop communal kitchen; suppers, parties, private studios and messy social opportunities.

Reedglass Marsh

University field marsh with shifting salt deposits, muddy expeditions and a reachable but hazardous reed bed.

Round Yard

Outdoor duelling court for low-force magic, inventive challenges and Mara and Owen's competitive practice.

Factions1

Second Attempt Society

Open experimental research society based at Boiler Hall; Inez leads Mara, Priya and Felix toward reproducible practical magic.